I really enjoyed this game the running and jumping reminded me of some games I use to paly when I was a kid old late 80s style feel I really enjoyed it especially the jumping mechanics
Very interesting game! at first I didn't quite understand the enemy behavior but when it started to make sense I really enjoyed the game. The jumping sound effect only worked during one of the stages, it was the one with all the platforms moving and you had to move upwards. Other than that, this was a nice take on the 2d platform genre :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
Appreciate it! We should have worked more on letting the player know what the enemies did in the tutorial, but we ran out of time and just explained the mechanics in class. The jumping sound works on my PC, so I'm not sure what happened there, but it doesn't effect the game anyways.
I don't think this is worthy of submitting elsewhere, but my teammates may choose to do so.
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I really enjoyed this game the running and jumping reminded me of some games I use to paly when I was a kid old late 80s style feel I really enjoyed it especially the jumping mechanics
Very interesting game! at first I didn't quite understand the enemy behavior but when it started to make sense I really enjoyed the game. The jumping sound effect only worked during one of the stages, it was the one with all the platforms moving and you had to move upwards. Other than that, this was a nice take on the 2d platform genre :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
Appreciate it! We should have worked more on letting the player know what the enemies did in the tutorial, but we ran out of time and just explained the mechanics in class. The jumping sound works on my PC, so I'm not sure what happened there, but it doesn't effect the game anyways.
I don't think this is worthy of submitting elsewhere, but my teammates may choose to do so.
Thanks for playing!
But then again I felt as if it was part of the game to learn how the enemies worked so it wasn't in any way a bad thing :D